I've noticed that ENB does a better job at removing the gold color filter compared to the in-game method, but with the ENB method there is a performance impact even without the Ultra High Quality SSAO and Raytraced Reflections enabled. Here is the ENB configuration I was working on, for those who are interested: įor those who want to play the game with SweetFX only, then try these settings: Use the SweetFX Shader Suite that's included if you want sharpening and more contrast. That's all I really wanted from the very beginning, however, I'm now convinced that the ENB Series is working it's magic once again, so you're welcome to give it a try! All you have to do is set "Post-Process" to "Off", and it will also reduce some of the excessive HDR effects. I found out too late that the gold color filter can be removed without an ENB by simply using the in-game graphics options.
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